Sweeping cathedral ring

Hi,

I’m trying to make a cathedral ring. I want the part where the bridge and the cathedral to be smooth, but it isn’t what I’m looking for. I have an image of what I’m trying to do. If someone could help that would be great.

I’ve tried boolean intersection, but it gives a flat profile. And I want a more rounded profile.

Thanks

You may give it a try with QuadRemesh, and for your reference.

Hello Glenn,

Based on the screen shot I imagine that you are using a jewelry specific plug-in to aid you in your modeling [I see an Icon in the upper right corner of the part of the image that shows - given the default view-port layout- the X and Y axis and thus the Perspective or Front view- port {the table of the stone is not seen as it would be in the Top view-port Icon.}. If so then their might be parameters of the plug-in that you can adjust that will give you the design look you are after.

Another approach could be to use very small radius / diameter filet[s] to round these edges. I presume that the modeling tolerance is set to .001 mm which - my take- is appropriate for this use case [a vague memory trace of the suggestion of a .0001 mm tolerance is not unreasonable either]. The risk is that while the filet may “work” or seem so, personally, if it were me, immediately after the “successful” filet command, I would run the check edges command. The risk being that post the filet command one now has an open polysurface and thus want to back out- undo- of the filet. Another issue to be aware of and be willing to accept is that given a plug-in is being used, that once one uses a command on the object that is independent of the plug-in, the plig-in may no longer “recognize” the object.

I like Jessesn’s approach because I think it has the greatest design potential form a “degrees of freedom” perspective that result in a unique design; including a covert to a SubD object option.

Thank you,

Andy