Sweep1 wrong results

Yeah, I guess ideally in this case you’d want that edge normal to the target surface, and so on, correct?

image

-Pascal

He posted above:

No, that’s why I tried your cage edit script.
To respect the normals, _FlowAlongSrf is the tool of choice.
Also this is more fiddling, I have to build a good target first - not necessary with ProjectObjects.

Even with _FlowAlongSrf, the result is not as wanted.
Perhaps it’s good enough, I have to re-ask the customer.


As the initial issue was bad surfaces from _Sweep1, I tag the thread as solved now.

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