Hello all, I’m trying to merge some extruded cylinders at a node.
To do it, I’ve divided the cylinders into quarters and created guidelines to create the extruded surface.
I have used sweep2 and used the two curves created to guide the surface but I can’t get the first surface to precisely match the surface on the adjacent cylinder.
See sketches below which hopefully explain what I’m trying to say.
I believe this can be done ‘easily’ in Rhino with BlendSurface but I’m trying to automate this operation.
You could look for “y-branch” in this forum to find different approches for doing this.
One standard way see attached…
do offsetSrf at last! test_re.3dm (337.3 KB)
This will become difficult in grasshopper, in particular when the number of the cylinders increase.
If its just for display-purposes of for printing you might consider to use meshes instead. Mutch easier to construct.
This example uses Weaverbird’s loop-subdiv for smoothing and wbThicken. test_re.gh (8.0 KB)
I haven’t got Exoskeleton, I’ll get it installed a give it a try.
Ideally I’d like to avoid meshes but if there’s no better way I might have to go with that.