I’m trying to make a half-round profile follow a compound surface. Sweep1 twists it. I can’t figure out how to get a second rail at the uniform correct distance to use Sweep 2. Thoughts?
BARREL.3dm (433.2 KB)
Pipe
around the first rail with radius equal to the desired distance between rails
Intersect
pipe with surface to create second rail
Note: OffsetCrvOnSrf
does not work for this purpose because the offset distance is along the surface, not in a straight line.
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