For some reason my surface UVs are wavy. I have a surface and I want to use lunchbox on it, however the outcome would not be what I want because of the uv lines have curvature in more than one plane. Can someone guide me into what I should be looking into or what I’m doing wrong?
Thanks Michael, However that doesnt seems to resolve the issue. I have the curves internalized in this new attachmentsurface uv.3dm (190.5 KB) uv.gh (13.7 KB)
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