I am trying to trim a series of holes through a polysurface using cylinders as a cutting object. (See photo)
The problem is when I trim some surfaces, the trim goes beyond the cutting boundary. It seems as though it jumps further from the boundary toward the lower part of the object I am trying to cut.
I’ve gone to properties and made sure that my mesh display is set to Smooth & Slower, but I am still getting this problem.
Any suggestions? Thank you!