Surface "ripple" / tangency issue when creating a "blend" surface between two other surfaces

The same as “ShrinkTrimmedSrf” in rhino.
Extending the surface with c# would result into the original untrimmed surface, extended.
(People probably use plugins for this kind of stuff… )

if your new surface have 4 borders, it’s doable.
If it is a pentagon or such, that’s a problem.

Usually I use grasshopper to pick multiple edges (tangent each-other) to make a new single surface that have theirs normals, thus making it possible to use commands like NurbSurface or loft.

Edit:
related Using polysurfaces-edges as a single edge

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