Why are the split lines mapped from the original surface (via Surface Morph Mapping from LunchBox) to the target patch surface not collinear and coplanar (i.e., they don’t lie perfectly on the surface and/or don’t align with the surface’s inherent structure)? How can I resolve this? Because my next step is to convert the split surfaces to mesh and flatten/unroll them.
Got it, but I ultimately want to preserve the shape of these surfaces and convert them into a mesh, and the edge’s points seem to be disordered now, I’m encountering issues. Is there a way to re-order the points? Or, by using the Rebuild command, can the naked edges be converted into lines instead of curves? I hope there is a solution.