Hi, I’d like to fillet two surfaces with constant radius.
So far I’ve been able to work successfully with Blend Surfaces.
What I don’t like about it is that it isn’t strictly a radius blend… and I get a small defect, on the blend close to the symmetry axis (I know I can solve it with control points…).
Do you see a better solution? The fillet should have curvature continuity.
UntrimBorder on both.
ExtendSrf, Smooth, the lower one by a factor of 20 or so and then FilletSrf at 4. However, it is not possible to extend the lower surface enough right where it comes to a point for a radius 4 fillet to fit, so either re-create that surface to extend a bit farther or use a larger radius on the fillet.
A fillet has a circular cross-section, which means that the curvature normal to the edge is constant. Therefore a fillet cannot be curvature continuous with the adjacent surfaces (unless the curvature normal to the edge matches the surface).