I’m trying to edit an existing surface to provide a more pillowed effect. What I’d like to do, (I think), is to simultaneously offset a selection of points within a 3D surface from their current location by the same distance, say .5 inches so they all offset normal to the current surface. I cannot seem to determine how to do this. I’ve attached the surface I’m working with. Can anyone advise?
Thanks for the help,
Surface 1 for pillowing conversation.3dm (78.6 KB)