Hello, I am trying to model a leg from an armoire and I am having some problems blending the surface (edges) at the marked spots in the photos.

My method to get to this point was to draw 4 curves representing the shape from each view, then to make curves from cross section profile, then surface from curve network. The top block is a cube inserted in place and boolean union. Is there a better way to get the result I am looking for? Eventually I would like to try and cut this on a 4th axis machine. That is my final result I am looking for. Any help is greatly appreciated. Thank you.

armour leg 6.3dm (597.1 KB)