Good morning community!
I am playing with different ways of achieving a deformed voronoi system in which I can control the size of cells depending on their proximity to points and lines.
The plugin I am using is https://www.food4rhino.com/en/app/super-delaunay by @Dani_Abalde
In the file below I have only been able to modify the voronoi through specific points and through specific weight values given through gene pool.
But what I am really trying to achieve is a voronoi mesh with the following assumptions:
1º_Distortion of the voronoi polygons by points.
2º_Distortion by lines
3º_Degraded from larger polygons to smaller ones.
4º_The perimeter, formed by voronoi polygons of standard size, has to be fixed.
5º_To get a Dual Mesh but without thickness.
6º_Nurbs curves tangent to the midpoints of each segment of the voronoi polygons.
20220525_SuperDelaunay_v#00.3dm (194.9 KB)
20220525_SuperDelaunay_v#00.gh (26.9 KB)
The end result should resemble the scheme on which Toyo Ito’s Ghent project is based, which has a scheme like this one:
Thank you very much for all your help