Good morning community!

I am playing with different ways of achieving a deformed voronoi system in which I can control the size of cells depending on their proximity to points and lines.

The plugin I am using is https://www.food4rhino.com/en/app/super-delaunay by @Dani_Abalde

In the file below I have only been able to modify the voronoi through specific points and through specific weight values given through gene pool.

But what I am really trying to achieve is a voronoi mesh with the following assumptions:

1º_Distortion of the voronoi polygons by

**points.**

2º_Distortion by

**lines**

3º_Degraded from larger polygons to smaller ones.

4º_The perimeter, formed by voronoi polygons of standard size,

**has to be fixed.**

5º_To get a

**Dual Mesh**but without thickness.

6º_

**Nurbs**curves tangent to the midpoints of each segment of the voronoi polygons.

20220525_SuperDelaunay_v#00.3dm (194.9 KB)

20220525_SuperDelaunay_v#00.gh (26.9 KB)

The end result should resemble the scheme on which Toyo Ito’s Ghent project is based, which has a scheme like this one:

Thank you very much for all your help