Sun bleed through solid objects in Render mode?

Rendered mode with Sun on and off. Light seem to bleed through closed solid polysurfaces.

Sun on

Sun off


i have noticed that either, was just not sure if i was too sloppy

I’ve seen it as well. I just accept that the rendered renderer is not great and I use it more as something that gives me a sense of what a raytraced render would look like and where textures will be.
I don’t know if the default renderer will be changed any time soon

I don’t know, but maybe this is pertinent: