Dear All, when applying the below Substance material, all edges in the mesh that are not welded open up visibly. I tried changing all the available Substance material settings, to no avail. The mesh is watertight - when analyzing it with Edge Tools, no open edges show, it is valid, not degenerate, mesh normals are unified. Unfortunately I cannot share the model publicly.
Any help would be greatly appreciated. Might this be a bug?
@silvano If you wanted to use the “Height” option in the Substance material on this object, I would ExtractRenderMesh > and then WeldEdges on that mesh. My guess is that the hard edges in it were being seen as unwelded edges causing the displacement to separate.