What tools have people found the most useful for smoothing vertices on a SubD model? I’m finding when there are a lot of vertices keeping wobbles out of the surface is difficult. Also, what tools are best to move the vertices? I like moveUVN for Nurbs Vertices, but don’t know if there is an equivalent for SubD. I’ve been using the gumball with world orientation axis to move the vertices, which doesn’t provide the same level of control.
MoveUVN works on Sub-D control points (F10 to turn them on), so there’s that. There’s also Smooth, which works on Sub-D control points. Also I tend to often simply delete the wobbly faces, then use Bridge to create a clean transition and Stitch to “re-join” the edges, letting the edges of the newly created bridge set the Stitch Location - see video for a very simple (and purposely constructed) example.
I find relocate gumball a pain to use regularly, especially when the relocated gumball is lost the moment you de-select the object. Wish the relocate was persistent.
This can’t be stressed enough, as a rule of thumb: the model must look good in box mode for it to work great in smooth mode.
It’s the only way to have full control over how the surface flows, at least in the beginning until SubD becomes second nature.
Box mode is the 3D equivalent to a SubD as a nurbs curve controlpoints are to a nurbs surface.
Shit in = shit out And any shortcuts you do in the beginning will have to be payed back in finetuning later.
(But when sketching ignore all rules until you get the correct shape, then remodell. That is often faster than being too OCD on a volume test)