First of all thank you for SubD, it’s so nice and makes my job so much easier and faster. I iterate so fast now it’s insane.
I have some thoughts on modelling tools for Subd, its nothing very finished, just ideas.
A challenge with Subd is that when I have a complex model and want to do big changes to it, like twist a part of a model its a lot of selecting points, lines and vertices.
My first though was if you could snap vertices to curves and work with curves that control many vertices, it would give fast access to large parts of the model in an easy way.
Maybe grouping vertices/lines/faces could be another way and then I realised that Named Selections is a bit like this but maybe the Named Selections could have visual representation in the viewport, like a box surrounding the items and maybe a gumball functionality?
Another idea would be constraints, like if you could set so two sets of grouped vertices always where perpendicular to another set…
Yeah I love Cage!! But but… then its the whole model and you kind of loose the fine control you have with subd.
In the project I’m working on now I want to experiment with angles on certain parts and it’s a lot going back and forth and inbetween, but only certaint sections of the model and having definable grouped sections of the subd would be really great i think.
If CageEdit worked with a selection of vertices/surfaces it could be a nice middle ground