I’m working with a model created in zbrush that we no longer have access to. I’m using quadremesh but when trying to do it with the whole body doesn’t create enough detail in the face. The way I split the face from the head to get the level of detail I need won’t allow me to stitch both subds together as I’m dealing with 318 vs 215 edges. Any sugestions on how to approach this?
Dear @JBAngel
… @theoutside … yeah the good old polygon tables, shared many times but the original authors link disappeard. there is some “replica” Polygon Table
to find more stuff like this search for “subdivision modeling topology”
but as you maybe just want a fast way:
delete one ring to get a gap between the two edges.
add a few _bridge
and _fill
the remaining holes:
use triangular as pattern / option for the fill command
(you can fill all holes at once by selecting one edge per hole)
only at those areas, where you adapt / sculpt / modify your object, you may want to clean up the triangles a bit, or introduce the stepping stucture from Kyle s post.