I was wondering if there is a way that we can use Bridge command in SubD with curves as well and not only with mesh edges or subd edges?
Maybe there should be some sort of command that does this separately, maybe “Match Edge” or “Match Curve”.
This is a video demonstrating what I’m trying to say:
Thanks Wim! Yes, I had this in mind as well. I tried that approach as well. This can work with a small number of polygons when I have the control of creating a supplementary subD object with the exact amount of polygons and then use bridge comand, but what if I have a very big amount of polygons, then I would need to manually try to count them, then try to recreate that temp subD etc. It’s really taking a lot longer time and in my particular use cases, I would need to manually change a lot of these elements. That’s what I’m doing now, that’s what made me think that there must be a faster way to do this.
This reminds me of how BlendSrf still can’t blend from an edge to a curve. I mean, we know it can, but we have to extrude the curve (in any direction!) and set continuity to 0 (Position).
Rhino should really accept a curve just give it 0 continuity…
@cairn - My guess is this is possible and possibly even easy. (guess!) Would selecting two curves result in a degree 1 ‘loft’, then? That is what I’d expect- just making sure that would be the desired result…
I suspect this TSplines MATCH feature is what you might be referring to @dusancv ? The tool will match to a curve, as you’ve shown, or a surface. Some methodology to do this is critical for integrating NURBS surfaces with SubDs.
Christmas came early!
That is great news Rafael!
Thanks so much for doing this.
I’ll test it out soon and report back if I encounter any problems or bugs.
That is exactly the feature that I was referring to. Great work!