subd-split.3dm (216.0 KB)
I uploaded a file to help you visualize what I am asking for.
I start with an open subD cylinder
I offset and get 2 cylinders
I bridge the top edges to get a single subD
I delete the faces that the bridge made and have what looks like two cylinders, but its, really, a single subD
How do I “split” this subD into 2 subDs (without doing Ctrl+Z, Ctrl+Z)? Imagine that I made the model a long time ago, and wasn’t prescient enough to keep my intermediate steps and the object that I made was much more complicated than a cylinder.
In my mind, I want to either:
- run a command that looks for faces that touch each other and convert all runs of contiguous faces into separate subDs
- run a command that lets me pick a face and grabs all faces that touch it, then i could delete that collection of faces or take them out of the original subD and make a new one of it.
Maybe this stuff already exists and I just haven’t spotted the command(s) that I could use.
The example that I gave is simple enough that you can do it by hand but the real shape that I want to edit is far too complex for that to be feasible.
Have I missed an existing command?
Any way to do what I want with some combination of existing commands?