I made these Sub-D footpegs yesterday for my bike. They are called adventure pegs. Basically is a larger platform (wider and longer than standard motorcycle pegs so you can stand on them with MX/trail boots. Arevernd also have a lot more grip (metal cleats).
I first modeled the original pegs and mating geometry to the pivot using sophisticated 3D reverse engineering (calipers and eyes). Then I made the larger metal pegs in Modo, also remodeled the pivot geometry so it’s all in once continuous solid. I converted to Sub-D using the SubDFromMesh test command and I added the pivot cylinders as more accurate nurbs boolean.
I was hoping to 3D print the in sintered metal, but that costs $2500 for one set! ( fancy CNCed pegs like these retail for $250). So I’ll see if I can find someone who could machine these for me (a bit tricky since it will require multiple setups).
I have some issues on conversion that I will come back and report here (mostly related to bad ngon OBJ imports). But overall I like this workflow. and I can’t wait to get even better with all-rhino modeling instead of the Rhino<>Modo dance.
these images are realtime screenshots using a tweaked anodized aluminum material from @andy, an HDRI with/skylight and groundplane on (a similar material to the aluminum).
in aces you are wondering why one of them has a protusion at the bottom: this is a stopper for the bike’s kickstand so it maintains a distance from it when it’s released. you can see the existing Yamaha pegs here: