SubD-Edges for 3D-Voronoi

Good evening
I have planned a shell with 3D Voronoi. Unfortunately, I have problems with the SubD edges. I found an approach on Youtube but it doesn’t help me. https://youtu.be/226ESXK5tHg?t=605
Thank you very much for your help.



UE4_new.gh (53.2 KB)

1 Like

Can not open.

Is this better?
UE4_new Kopie.gh (49.1 KB)

Voronoi lattice V0.gh (455.0 KB)

This component called Topologizer is made by @DanielPiker years ago.
When you make multipipe with very complex curves, it is a life saver, but slow.
As you can see it took 1.6 minutes to optimize the curve network.
I really hope there is an alternative for this, or McNeal could optimize this component if that is feasible.

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Too bad it only works for Windows. Then I’ll probably have to organise a Windows one.

This appears to be actual ‘volumetric’ voronoi. Extremely rare. :thinking: I’d like to see more. :beers:

I also really enjoy it. But tomorrow I have a final criticism;)

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That video looks to me like they over-complicated it…

On the subject of 3D-volumetric-voronoi: