No video for this one- I’ll add it to the list of future topics!
Beautiful! really nice model as always…
I found that making very simple “strips” of quads that make up the bulk of the model eases the topology layout. once you have the strips laid out, you can bridge them together and get the holes for free.
I also find often making the basic forms in SubD and then making the details in Nurbs is the best way forward.
Everyone gets fixated on making everything subd from start to finish, but often Nurbs is better for holes and filleting.
Thanks Kyle. Things became quite a bit easier compared to 10 years ago. Two years ago and not a helmet but an example for mixed geometry types on this So iLL hangboard … scanned meshes and SubD quadremeshed and finally ToNurbs to subtract screw holes and create fillets on some of the edges.
And here are two concepts for a vent hole on a soon to be produced time trial helmet. We’re testing the final prototype in the wind tunnel next weekend…
SubD makes more complex shapes quite a bit easier.
oh hell yes…
That is awesome. What a great use of all the tools in the bag!





