I have a low-poly model that I need to apply a SubDivide to for a higher quality render. I am able to do so, but when I import the .obj into my rendering software (Luxion KeyShot), it appears the normals didn’t calculate properly. The problem is, I recalculated the normals, and while it’s improved, it’s definitely still unresolved. In the example images below, I applied a chrome material to better show the issue I’m having. I’m guessing the real issue is something else that I’m unaware of. Can someone with more experience tell me what I’m running into?
This first image is before recalculating normals
This next image is after recalculating normals.