Thanks for volunteering to sacrifice your hi-preformance computer on the altar of TechSupport.
As my 2013 MBP does not even qualify for minimum hardware requirement.
I’m still finding out and learning the Rhino & Zbrush pipeline
I try to do the jewellery body [main parts] in Rhino as long as that makes sense, and then send to Zbrush for sculpting / ornamentation / engraving. Basically just doing on the computer the sort of work I used to do by hand directly on hand fabricated gold part.
Haven’t used Nano Mesh or HD geometry in ZB yet… so parts can go up to 20 million perhaps for the required resolution.
and yes, it then can be Decimated a lot without losing any details.
So the big wish is if there was a way to bring Quadremsher in Rhino to take the decimated geo, and convert to SubD using the same idea! meaning large faces where possible, and very small [subdivided] faces in the areas of small details.
Here from hi poly
to Decimated geo with dens areas where small details are
unfortunately Zbrush does not maintain quad geo when decimating. But rhino could do it! as subD have no problem with Ngeons so the border between the dens details and the large faces is [in my user logic] possible.
thanks a lot