Stylized Neckform

Hello -

I’m struggling modeling a form for a stylized neck. I tried lofts, Network Srf and Sweep 2 and I just can’t seem to control my form.

Attached is a screen shot of my neckform and a photo of what I would like to achieve. My biggest trouble area is the curvature from the chest & shoulders to the actual neck like part. How do I get all these curves to blend together?

I’m guessing I would start with a series of curves. Seem to make sense. But I hit a wall when it comes to turning those curves into a surface.

I would appreciate any that can be offered.

Hi Billy - I’d guess the ‘torso’ shape rolls over much more at the top, and that the shape that the neck/torso intersection is much deeper in front than in back. I’ll see if I can cook something up.

@BillyRaygun - see how this works for you NeckThing.3dm (124.4 KB)

Here’s a quick clip with a bit more info on the commands to use - http://screencast.com/t/jyDMk3fxSLAn

Fiddled around a little more. NeckThing.3dm (197.0 KB)

-Pascal

Hi Pascal -

You are correct. From the ones I’ve seen in real life, the front is much deeper. The would be evidence of the back (where the form rolls over the shoulder towards the back. But it all rolls up into the neck.

I’m still fussing with it but just can’t figure it out. Looking forward to what you come up with.

Billy Raygun

Before checking out Pascal’s approach it seemed to me like something that Sweep 2 can do alone…

Create two circles. Edit > Rebuild the larger one to have at least 16 points and degree 3.

Move the smaller circle curve up. Move the larger circle down to where the “shoulders” would proportionally be. Turn on points for that curve and use the gumball to move selected points down low for the front. Adjust these with the Grid Snap turned off and always work with the left/right pairs to avoid losing symmetry.

Turn on the Quad Osnap and lay a gentle sweeping curve down the back circle quads.

Create a tighter curve on the side quad since it represents the flare outward to the shoulder.

Curve for the front quad.

Mirror over the curve from the right shoulder

Select the two circle curves. Surface > Sweep 2 Rails and proceed to select the back, right, front and left Cross Section Curves. In the resulting dialog box, check Closed Sweep

Revolve a cap on top, add a rounded rectangular base at the bottom and we’re done.

4 Likes

Beautiful work Carter! Thank you for sharing. My attempt is not as clean and smooth as yours but I get the idea. It seems like I really need to pay attention to how my curves align which will ultimately control the end results. Point count and point alignment also seems to be a big part of how the form turns out.

I’ll keep practicing. I’m curious to see Pascals approach and if it’s similar or exactly the same as yours.

Thanks again! I’ll have another go at this.