I still have no clue how the holistic module works (i call it the relativistic module) but it’s doing it’s thing! I was looking at how to partition points on the curve based on the divisions and start new circle “arcs” there after. Maybe coming up soon. Im not looking for answers to my code to come, any variations welcome but im wondering how this holistic module made everything so much simpler!
Any “explain it to me like im 5” about the relativistic module welcome…
Looking for another uneducated question: if i map this to a sphere, how are geodesics related based on this module? (or optimized? if that is a “related” question - any guidance welcome)…
In your screenshot, the Cross-Reference component is not being really used.
What it does is to try to create different types of relations between the two sets of data.
The actual “magic” is going on in the last circle component, because you give the points as a numeric input, the numeric input tries to transform those points to a numeric value to use for the radius, the way it does it is to take the distance from those points to the 0,0 coordinate (actually, it reads the points as vectors and get the vector length)
when you connect a Point3D parameter to an input that demands a number, like for instance here where you connect Points to Crossreference, then use those Points as Radius, GH automagically translates the Point3D into a number by computing the distance of the point 3D from the origin 0,0,0 (or think about it as computing the length of the vector represented by that Point)
because your composition is centered on the 0,0,0 origin, and because those points are achieved by dividing a perfect circle into equal distances, then the distance of those point from the origin is equal for all of them and equal to the radius of the initial Circle itself
you can delete the Crossreference component and connect its A output to the initial Radius number slider, the only thing that should differ is that less identical circles gets overlapped over each other