Issue: No way to assign textures to second UDIM column directly in PBR materials.
Workaround: Split mesh into sub-objects per tile: offset UVs to 0-1 space, duplicate PBR materials, adjust texture offset (U=1 for second column), assign separately.
Problem with workaround: In UV Editor, can select faces with UVs in second column (U>1), but selection doesn’t persist when closing editor or switching viewports. Can’t extract/copy selected faces while editor open, and no way to reliably re-select them afterward for ExtractMeshFaces without guessing.
Issue: Closing the UV Editor deselects the preselected UV mesh
@Jussi_Aaltonen As a quick workaround, what we need is that, selecting the UV mesh inside the UV Editor before closing it keeps the actual mesh selected in the main view. This makes it easy to isolate the mesh for each texture.
The highlighted mesh faces in the model view can’t be directly selected. I’ve logged this YT for the problem and will soon add a hidden command to let you get from UV island selection to mesh sub-object selection. RH-91095 Select objects by UV island selection