Stretch Object While Snapping To Another

I’m trying to stretch an object, however I am unable to move the snap point. The attached pic shows what I’m trying to accomplish. I tried using as vertex in the circle for my stretch plane, but that deforms the circle. I need to extend the “bar” so that the circles line up. I’m sure this is “simple”, but Google isn’t showing me the love. Thanks!

Hi David- that should work if you set your stretch reference points where you have Stretch Here. I guess you’ll need a piece of reference geometry, a line, that coresponds to the lateral distance from the vertex to the center or quad of the target circle.

-Pascal

I followed your suggestion with some polylines as guides. Worked like a charm. I just needed to also enable End snapping. Thanks.