Hi guys, I am trying to visualize different sea heights and put two transparent planes in the model. One green and one red, and look at this strange result:
No, orange is as expected.
Thing here is that the entire top plane changes color to orange, even over the area that isn’t above the light green plane.
If you compare the top and bottom image you’ll see. Bottom image is what I expect, top image is what happens if material with aerial photo has « Use alpha channel» on.
The texture was set to ‘simple bitmap’ so, head scratching.
More coffee.
Interesting that in a parallel vp (Top) it is also incorrect, I guess, but differently so…
RH-66250 Display: Transparency over bitmap with alpha
It looks like the white alpha from the bitmap is is being applied to all transparency that hits it, so the bitmap is completely transparent where transparent objects occlude it.