Strange bug


#1

Hello, I noticed a surface error that was created with BlendSrf, when the operation is repeated, the error disappears. If you move any point of the surface - the error disappears.
1.3dm (562.5 KB)
2018-06-09_161440


(Pascal Golay) #2

Hello - it looks like any adjustment to the analysis mesh settings will clean that up.

-Pascal


#3

Tried - it’s useless :frowning_face:


(Pascal Golay) #5

Hello - BlendSrf will generally add multi-knots - and in any case they run the other way - the problem looks to me like it’s in the analysis mesh. Refreshing that to a new setting - say without the max edge length setting - should clean up the display.

-Pascal


#6

At the site of the defect, the polygons are a bit strange (elongated).