Hi @piac, this is not as related, but would there be a way to store text strings in Rhino.Geometry.Point structures? From what I can tell I can use methods like SetUserString and GetUserString to store and retrieve the data inside scripts and scripted components, but externally it seems like there’s no way to attach the data to the points themselves.
E.g. Say if I clicked on a point, I could type in a command in the Rhino Viewport and set a key like ‘Label’ that will let me store a value like the string ‘1234’ inside a point. Same goes for Text Tag/Text Tag 3D. When I input it to a custom script component, I can retrieve the value ‘1234’ from that same point using the key ‘Label’. Right now, what I’ve go is that:
import Rhino.Geometry as rg
a = rg.Point
pritn a.GetUserString (‘Label’) #This gives back 1234.
So the Point component here corresponds to all the points in the Rhino Viewport with text on them. If I added Text Tags to these points using a separate Text Tag component or the SetUserData command, how would I go about retrieving the text?
Basically I’m trying to pass rg.Points with strings attached, and I should be able to retrieve the strings stored inside the points even if I put them in as part of the input to a Geometry Component. Is this possible? If not, then what workarounds do you suggest?