I found that flattening the scan of a shoe last with squish (in order to be able to draw 2D patterns), works much better with a mesh made by Quadremesh of the scan, then with the original scan. I will test some more, and ask the people of Jevero (2D pattern design plugin for footwear) if they are looking at this. I know they are eager to have a reliable flattening method, and that squish was not good enough sofar. Maybe Quadremesh is an answer!
There is still this strange bug that makes the flattening unselectable. I work around this bug by using _SelLast directly after squishing and moving the flattened mesh a bit. That makes the flattening selectable again.
I agree, Squish on a simple quad mesh works great. Using the Mesh command on a SubD will also give you options for making a Mesh that is a subdivision level of the SubD. So if you work in SubD that can also get you a mesh that works great with Squish.
Hello @Brian , this is to bring to your attention that I am experiencing the same issue with Squish command, still. Once squishing a Quadremesh, it is impossible to select the generated geometry, and once I zoom closely, the object disappear.
I am on the latest service release of Rhino 7 (MAC).
Hello @Brian, thanks for the swift answer. Indeed I am running on 7 7.5 installed this morning. I wrongly thought it was the latest SR. I will enable the SR candidate downloads. Here is the system info…
Rhino 7 SR5 2021-4-10 (Rhino 7, 7.5.21100.03002,
License type: Educational, build 2021-04-10
License details: Cloud Zoo
Apple Intel 64-bit macOS Version 10.14.6 (Build 18G8022) (Physical RAM: 32Gb)
Mac Model Identifier: MacBookPro15,1
Language: en-JP (MacOS default)
AMD Radeon Pro 560X OpenGL Engine (OpenGL ver:4.1 ATI-2.11.23)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: ATI Technologies Inc.
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Graphics: Radeon Pro 560X
Displays: Color LCD (258dpi 2x), HP Z23n G2 (96dpi 1x)
Graphics processors
Intel UHD Graphics 630 (1536 MB)
Radeon Pro 560X (4 GB)
Color LCD (1680 x 1050)
HP Z23n G2 (1920 x 1080 @ 60 Hz)