Hello everyone, I want to thank you for the help in advance!
I am trying to build a model of a small squishy ball (think, stress ball). I will have it rendered on a tabletop, with the bottom side compressed against the table. What I have been doing so far is turning on my control points and slowly bringing the points on the bottom in, so that it “compresses” the ball. However, I’m finding that my renderings look incredibly angular,and unless I use 999999999999+ control points, it’s impossible for this ball to look round.
What’s the key, here? How you would accomplish this?