OK, I’ve got some surfaces to deform, and Sporph looks like the perfect component for this since I was able to generate a “Starting” surface and a “Target” surface which should work.
To put all the chances on my side, I made a cluster for orienting all these surfaces in the same way (u, v, n) so that there should be no doubt as to the orientation of the resulting “Sporphed” geometry.
Alas, it seems that having the same u, v, n orientation for my Starting and Target surfaces is not enough to have the “0,0” uv point the same.
NURBS mindfu**ing at it’s best.
Bloody Sporph driving me nuts.gh (3.0 MB)OH, and the “Reorient surf based on guide surf” cluster i made there is really what the “Flip” component should do, with the option of selecting u, v, n compliance (true/false), IMO.