Spokes of a wheel

Hello everyone,

I have been trying to create this object. It is a spoke of a wheel, in an ancient chariot. I can see there is symmetry in the middle. The lower part below the “button/navel” has different profile than the upper part. Any suggestions? I can’t get the profile curves right…

Hi Doula - I don’t know if this is maybe on the right track?

SpokePartmaybe.3dm (62.9 KB)


Fantastic Pascal! Thank you for the quick response and yes, of course it is very much in the right track.
I have a couple of questions:

  1. how did you get the sweep to go all the way around the end curve? I was getting it diving in to an end-point and could not get pass that.
  2. how did you do the overhanging “lip”? how did you generate those curves?

Many thanks

And how do I create that area marked in red?

Thanks again

Sorry Pascal

I am trying to re-create the surfaces but for the life of me I can’t.

Hi Voula - I’ll try to get you some steps for what I’ve done so far tomorrow. Basically a Sweep2, a BlendCrv and trimming to get the main shape.

@Voula - see if there is enough in the attached file to go with.
SpokePartMaybe_Steps.3dm (124.6 KB)


Thanks so much!