I can confirm,
for example on right surface comes this. (RHv7.3)
Boolean with individual objects,
sporadically a Dot Object is added and Boolean aborts,
without Dot Object, Boolean completes and removes piece of surface.
Dot Object says “surface intersection error.”
Sploped object also has a shadow flaw at the tip, like double surface.
I do not know how feasible it is to make this better. I’ll add this to the list for the developer. The self intersection is tiny - microscopic, even. The length of that small segment is 7.1131685648842637e-09
@Charles - I have no idea if this is a reliable work-around but I tried making the surfaces of the input object more complex - all degree 3 in both directions and the curved surfaces with a good number of additional knots (_InsertKnot > Automatic) . My quick test shows the splopped objects are messy at the corners but do not self-intersect. It may be I just got lucky but possibly worth some further testing.
Hi Charles - there is one underlying problem with multiple symptoms - the creation of self-intersecting geometry. As I say, I will but this on the pile but I am not super confident that a fix will be forthcoming, in the short term at least - the refitting in Splop and other UDT tools is a complex and, ultimately, inexact process, from what I understand.
I tested in V4 now as well.
It works far better, but not in all cases.
Sometimes the strange micro loop is seen in V4 as well.
And the following symptoms.
That’s bad news.
Rhino creates bad objects, and it’s a known fact - but no realistic chance it will be fixed.
In the example it is possible to fix the issue manually, not so much effort.
In the real model the splopped objects are more than a single object, so many more errors.