Splitting/Trimming Mesh

Hello,

I created a mesh from my point cloud and it is 300 Mb. I’m using split mesh and trim mesh tool to execute the following commands but its not working. Please help :slight_smile:

Hello - please run the Check command on the mesh and post the results here. The mesh splitting tools are much improved if not perfect in the V7/WIP but bad meshes can still be a problem.

-Pascal

Hello Pascal,

The result of the mesh is below:

General information about this mesh:

Mesh has 58 degenerate faces.
Mesh has 22 non manifold edges.
Mesh has 16 duplicate faces.
Skipping face direction check because of positive non manifold edge count.
Mesh has 96 pairs of faces that intersect each other.
This can cause problems if you’re doing mesh boolean operations with it.

Mesh has 13966 naked edges. Naked edges can cause problems if the ultimate goal is STL output.

Mesh does not have any ngons.
Mesh does not have any extremely short edges.
Mesh does not have any disjoint pieces.
Mesh does not have any unused vertices.

ID: 9f650492-2486-4a76-a672-42772f85e460 (1984)
Object name: (not named)
Layer name: Layer 01
Render Material:
source = from layer
index = -1

Geometry:
Valid mesh.
Open double precision polygon mesh: 18891870 vertices, 6297290 faces with normals
Bounding box: (-48031.7,-27442.9,208564) to (-46006.1,-23564.8,210806)

Regarding version 7 WIP. If I install it will it over write V6 or install seperately.

Hello - try

CullDegenerateMeshFaces
ExtracntNonmanifoldMeshEdges
ExtractDuplicateMeshFaces

then Check again. Or MeshRepair may help as well. That said, V7/WIP is still going to be better, and no it will not overwrite your V6 installation.

-Pascal

Try SplitDisjointMesh