Split all faces



My problem seem to be, that whenever I try to get bounding box of each face after split, the bounding box seem to be calculated for whole surface (not splitted). How should I calculate bounding box of only splited part of brep?

Hi Karol,

Face splitting does not split the underlying surface.

Does BrepFace.BoundingBox provide what you want?

– Dale

Well the BrepFace.BoundingBox was not giving me a bounding box of part of a face after split, but rather a box of full surface. This was the reason to create this post.
I think I got correct results after I’ve used: face.DuplicateFace(false);

All in all I made it run, but I need to work on my algorithm, because a split of faces and selecting proper faces takes too much time.