I’m not getting any action with the Space Mouse (Wireless, Win11) in the new WIP. I just upgraded my 3dxware also, so it could be that, but it is working properly in Rhino 8.
I’m also getting an Unknown Command when I try to use the SpaceMouse command.
Thanks for verifying that. Yeah, clearly we have more work to do on the Windows side. We’re going to respect non-default options values going forward - ie: we won’t ignore that change from false to true - so once we get this plugin loading sorted out you might have to opt-in to try the new stuff. Please chalk this up as an early-adopter annoyance.
Sorry for the hiccups, glad the fallback older version is working again.
Would be great if you could make that fix fairly prominent, whenever it is implemented.
Maybe checking on false / true and suggesting the change?
Or just clearly pointing it out.
Or simply resetting to true on every build?
I’m afraid this might go unnoticed, whenever you get the shiny new stuff implemented
It seems to me that rotation (roll) of the space mouse is still ignored in WIP even after the workaround. I’m clicking enable/disable in the app and it doesn’t seem to matter…
The guys who wrote Rhino 6. Prior to that there were SpaceMouse settings in Options.
Yes, it just shows the standard 3dConnexion options, not the Rhino tailored ones. My guess is that you won’t see the tailored options until McNeel have finished whatever they are doing to the software. You have to use the Rhino SpaceMouse command to get to them for now.
I don’t see that here - but I have done in the past. Unfortunately I can’t recall if I did anything specific to cure it. Maybe unticking all the Reverse boxes, changing Navigation mode then rebooting, followed by changing back and rebooting again. Or rotating three full circles on the office chair while chanting “Save the Rhino” - I dunno, sorry.
I think the inversion issue is just because the spacemouse itself uses camera/dolly mode as default, with object mode just being the same with everything inverted
Control direction reversal of Space Mouse / SpaceMouse after updating V9 WIP may be due to the “mode” having changed. To switch mode go to SpaceMouse > Popup_Menu
Same positive restoration of the Spacemouse,
Set Options > Advanced and find the Rhino.Options.SpaceBall.UseLegacy from false to true and restarted.
(9.0.26153.12415, 2026-06-02)
This week’s Rhino BETA contains a number of fixes for 3DConnexion users (especially on Windows) that we’d like your help testing.
Switching from the “legacy” plugin to the updated plugin should now work. This can be toggled in Settings/Options > Advanced > Rhino.Options.SpaceBall.UseLegacy. Please set it to False if you already were falling back and Quit/Restart Rhino.
The updated 3DxRhino.9.rhp is now be ready for testing. In today’s BETA, run _PluginManager and you should see this:
Hi @dan Wondering why It’s not possible to load it on Mac . is it just a Windows plugin ghosting on Rhino Betta Mac or another issue?
Edit: disregard that above comment ; it was set for legacy in settings so it’s loading now.
Unfortunately it is still not usable. the knob directions are still wrong. [didn’t check if there are other issues] I’m not very comfortable with manually changing axises in settings in the 3dx panel. this has led to a lot of mess and loss of settings in the past.
Will it be sorted out before Rhino 9 ship?
The new plugin requires that you interact with the 3Dconnexion settings in System Settings > 3Dconnexion (on Mac) and the 3Dconnexion Settings app (on Windows). There are still a number of tweaks that 3Dconnexion is going to make to the Rhinoceros profile there (some which I have tested and are an improvement), but have yet to be published.
This is precisely why we’re allowing those of you who are familiar with the old feel to fall-back to the legacy plugin (and we don’t plan to remove that).