Some V7 wishes

One other thing I would add to your list is a kind of crossover between ArrayCrvOnSrf and FlowAlongSrf. So I guess kind of mixing in the behaviour of Fin/Sampled Normal Direction to then deform the copies of the object along the curve, along a surface. FlowAlongCurveAlongSurface has a nice ring to it :sweat_smile: this would just remove some of the needs to Smash and get the reference curve, orient and align the object to the curve, then flow that back again. Maybe it’s a mad idea though.

Speaking of which, ArrayCrvOnSrf behaves a little strange in my view. When going through the Divide option, there is no drawn preview which I might have expected. Very nifty command though, I didn’t realise you could just key in a sequence of distances to get an extra object along the curve.