So when we deform something with Cage Edit, the wireframe deforms immediately, and presumably the meshing catches up after the mouse click release. Would it make sense to have an option to pause the meshing, so that you can in essence do the pushing and pulling to your hearts desire, and then get the meshing going. For such a long time the expected/normal workflow/behavior has been drag things around - wait - wait - drag a bit more - wait - wait - until happy. Maybe this behavior could be available just in wireframe mode, for example. As it would be if you were filleting one edge on a complex object (it would have to refresh and remesh the object each time).
Gumball Scale Mode - Should this exist on the Gumball Context menu?