Some sort of consistency between OpenGL and Cycles?

Hi McNeel’ies
I know this has been mentioned before, but that’s not going to stop me from bringeing it up again: Can we please have at least a little overlap between what the OpenGL preview and Cycles is showing? Here’s an example; It’s a translucent rubber material, actually a fairly simple PB material which looks like it should when rendered. And then there’s the OpenGL preview which shows… nothing. It’s not there. Gone. And yes, it’s the same view.
And I know it’s because I’ve got the opacity set to 0, but still it shouldn’t disappear completely! The material has a color, roughness and subsurface amount and color set - plenty of parameters to provide at least some sort of on-screen proof to its existence.
Done venting for now!
-Jakob


It is on the list.

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