SubD is being worked on in the v7 WIP branch, you won’t see it in v6. And there won’t be major new features likely either. The v6 version for Mac strifes to feature parity, get everything working that already works in the Windows version of v6.
Thanks for the wishlist. Since these are all jotted down in a single topic, it might take some time for us to unpack these. I may split them into separate topics as we drill down on them a little.
With Rhino 6 for Mac, we are aiming at increased feature parity with Rhino 6 for Windows. There will be some notable exceptions - the lack of a C++ SDK, for example - but our hope is to deliver much of what you find in Rhino 6 for Windows in Rhino 6 for Mac. This is the goal.
If you are testing Rhino 6 for Mac, you will already notice many improvements in the Rendering and visualization tools (Materials, Textures, etc.) over Rhino 5 for Mac. We sometimes use the short-hand “RDK” (Renderer Development Kit) for this.
What I hope gets better in Rhino 6 mac is the handling with textures.
I use Rhino 5.5.1 with Maxwell Render and for professional use I have to move the project folders between my two computers (Laptop and Standalone).
When I travel I use my laptop and when I am in the office I use my mac mini.
I do always move the entire project folder from one computer to the other, but for some reason Rhino keeps forgetting the textures. I have to load them in again and again and again every time I move the project folder. Sometimes it doesn’t even work and I have to make a new material and load the texture.
Am I doing something wrong or will there be a fix for this in Rhino mac 6?
I was experimenting with this “save textures” option several months ago and it didn’t make any difference if the box was checked or not. Rhino was still “forgetting” tetxtures.
Anyway I will try again and see if it works now.
PS: I am recently trying out Affinity Publisher Beta and every time I move the project folder the links and images just update fine. Would be great if Rhino could do that as well with material textures and Grasshopper files.
Hrmmm. Odd. What is the entire path to your “Render Content” folder? We recently made a change where we unpack the default Render Content into your ~/Library/Application Support/McNeel/Rhinoceros/6.0 folder. Is there where your models are pointing?
I agree with @OXII about the gradient and transparency hatches. I know that Rhino isn’t primarily a drafting program, but these tools sure would be convenient (and prevent the need to ‘finish’ a drawing in Ai or similar).
Any plans on the horizon to improve the hatch tool?
Something which in my opinion has to be improved as wel is the “accidentally selecting th dimensions”. Very ofthen you work on a 2d plan in Rhino, putting dimensions and hatches. And very often it happens, that you select annotations without wanting it to.
This happens by clicking somewhere else, but the annotation gets selected for some reason. That happend to me over several years on several projects.
To be able to put some hyper-linked text in model space or on a layout page would be great. So when a layout is saved as a PDF there is clickable text that takes you to a webpage or cloud storage folder
Theoretically something like this must be possible also in Grasshopper, our company will try that during the next weeks. We have a quiet large library of Autocad Dynamic blocks, which unfortunately don’t work correctly in Rhino.
For the rest we are trying to skip AutoCAD as much as possible, every new version of Rhino allows us to do that more and more.
Since Layout Function was enhanced in Rhino mac, Rhino 6 WIP has better annotation tools and so on… we can do more and more in Rhino only. With huge benefits to cost and workflow.