Some Rhino 6 for Mac wishes

unhandled

(OXII) #1

My Wishlist for Rhino 6 mac:

  • isolate command
  • proper SubD modeling with bridge/extrude edges faces/smooth & smooth preview
  • reading dwg files with fast display (now Rhino gets slow if you open a large dwg file or it even cannot be read)
  • dynamic blocks
  • gradients and transparent hatches
  • layout function with master pages and function to lock scale but not position of details
  • texture mapping that works and unwrap method
  • possibility to change radius / angle on previously chamfered / filleted geometry

Rhino 6 mac
(Nathan 'jesterKing' Letwory) #2

SubD is being worked on in the v7 WIP branch, you won’t see it in v6. And there won’t be major new features likely either. The v6 version for Mac strifes to feature parity, get everything working that already works in the Windows version of v6.


(OXII) #3

Can you briefly tell us what we can expect from Rhino 6 mac and what is the timeline for the final release?

I’ve read somewhere that it will have better dwg support and annotation/dimension as well as better rendering/texturing capabilities.


(Dan Belcher) #4

Thanks for the wishlist. Since these are all jotted down in a single topic, it might take some time for us to unpack these. I may split them into separate topics as we drill down on them a little.

With Rhino 6 for Mac, we are aiming at increased feature parity with Rhino 6 for Windows. There will be some notable exceptions - the lack of a C++ SDK, for example - but our hope is to deliver much of what you find in Rhino 6 for Windows in Rhino 6 for Mac. This is the goal.

If you are testing Rhino 6 for Mac, you will already notice many improvements in the Rendering and visualization tools (Materials, Textures, etc.) over Rhino 5 for Mac. We sometimes use the short-hand “RDK” (Renderer Development Kit) for this.

We do not have a timeline for the final release.


(OXII) #5

Thanks a lot for explaining Dan!

What I hope gets better in Rhino 6 mac is the handling with textures.

I use Rhino 5.5.1 with Maxwell Render and for professional use I have to move the project folders between my two computers (Laptop and Standalone).

When I travel I use my laptop and when I am in the office I use my mac mini.

I do always move the entire project folder from one computer to the other, but for some reason Rhino keeps forgetting the textures. I have to load them in again and again and again every time I move the project folder. Sometimes it doesn’t even work and I have to make a new material and load the texture.

Am I doing something wrong or will there be a fix for this in Rhino mac 6?


#6

The material library seems not to be stored in the project, actually.

You may check this (“Save textures”):


(OXII) #7

Thanks for your reply.

I was experimenting with this “save textures” option several months ago and it didn’t make any difference if the box was checked or not. Rhino was still “forgetting” tetxtures.

Anyway I will try again and see if it works now.

PS: I am recently trying out Affinity Publisher Beta and every time I move the project folder the links and images just update fine. Would be great if Rhino could do that as well with material textures and Grasshopper files.


(Dan Belcher) #8

Hi @OXII

Hrmmm. Odd. What is the entire path to your “Render Content” folder? We recently made a change where we unpack the default Render Content into your ~/Library/Application Support/McNeel/Rhinoceros/6.0 folder. Is there where your models are pointing?

-Dan


(DJS) #9

I agree with @OXII about the gradient and transparency hatches. I know that Rhino isn’t primarily a drafting program, but these tools sure would be convenient (and prevent the need to ‘finish’ a drawing in Ai or similar).

Any plans on the horizon to improve the hatch tool?