Just wondering if I can find a tutorial or get some advice on how to apply e.g an off white canvas image to a surface in SHADED view. I dont have time to do the deep exploration of materials and textures and find out the difference and suss how to get really clever with them right now, but a quick look on youtube and every tut is talking of rendered view and Vray., and V6 when I am V5.
If I use rendered view all the various layer colours I am using to differentiate my many parts will be lost.
I need a tut on materials and textures and a beginners guide to using them in SHADED view.
Is Vray what I need in V5, is Vray essential in this task or what ?
Just could do with a starter overview on what one needs etc and why.
I also was watching the brick wall material, or is it texture ? and it never actually was made to look correct. I understood the cylinder or sphere etc application tools, but a rectangular wall would need a texture applying to each surface and fiddling with until the bricks on top WERE what we would see marrying up to those in the top course, likewise the end. I would suggest the planar mapping tool not the block.
I have a need to apply Photoshop created artwork of stencils and markings onto a cylinder in SHADED view. If I have to use rendered view it will take me forever to material up all the various different components. I have run out of time as it is for handing over the project but need to show these markings on it. I understand that if I make the artwork the exact right size of the surface it will immediately fit.