Some meshes are displayed when they are not supposed to

Hi,

These meshes come from a “Text Entity”, exploded and turned into meshes for displaying text in RTL language that are not supported so far…

The issue is that, in the script logic, they are supposed to be displayed only if there are some input provided into the preview component.
But they are displayed even if the input that reaches the preview component is empty or null.

Is there something I am doing incorrectly?

Thank you…


Could you please share a minimal definition that can help reproduce the issue?

I tried to recreate it on a minimal scale, but it does not seem to be creating the same issue

hhe_test.gh (8.5 KB)

In this test script, when no data reaches the display component, it displays a placeholder text “Abc”

But, in my script, when no data reaches the display component, it still shows the text

I can send you the app in dm if this helps?
Thank you!