I have some basic question about creating 3D architecture. Below a simple 3D house (not a real project it’s just for my questions).
What is the best way to simulate differents ground (one per piece), the water in the pool, the glasses on the windows or simply the land ? A solid or just a surface ?
For the glasses and the water, is the height of the material has an importance for transparent materials ?
In the case I want different materials on each wall, what is the best way ?
Jerome