We are seeing an issues where the shading of objects within blocks appears separately from the objects. RefreshShade seems to not propegerate from the block editor. It seems to be present in all View Modes (but Wireframe). We are running Version 6 SR8 (6.8.18240.20051, 08/28/2018). We have tested with and without plugins with the same result.
Thanks for the quick reply. We’ve changed the absolute precision and run ClearAllMeshes and it resolves it. Switching to meters is not an option unfortunately (I know we might be insane, but company policy ¯_(ツ)_/¯ ).
Ok, good to hear you can continue. But maybe it would be good to keep in mind that the larger the numbers, the less precision you get after the decimal separator - this is essentially what you saw symptomized in bad shading. But for a moment I did wonder what kind of projects you work on where you model in millimeters, and require micrometer precision, on that huge scale
Yeah thanks again for helping out. Yes its the ever-present computer-and-large-numbers problem, I guess. We will look at implementing lower absolute tolerances when needed. But yes we work at building scale yet in millimeters with default Rhino tolerances making it a bit overkill.
We could try and change that culture but I have a feeling it would be easier to change the underlying computing paradigm.