Hello,
the title is pretty self-explaining. I want to write something like this:
Mesh m = new Mesh();
// ...
int amount = m.Polygons.Count;
I know that you can do that with faces and vertices but how about polygons?
Thanks
Edit: I need this for the mesh.Reduce() method. The first parameter is the desiredPolygonAmount, which I want to pass relative to the current one.