I spend a lot of time sculpting forms with cut planes and it can be a labour intensive task. Rather than slicing a shape in this manner it would be helpful if I could move points or rotate faces without destroying the integrity of all other faces.
Solid point editing is quite powerful but it’s also fairly limited in some respects as it can often warp clean surfaces.
It would be great if there was an option to select planar faces and constrain the points and vertices of all faces to remain planar… I understand that this is a self defeating action in it’s present state but:
- By adding a centre point or axis to a face so it can be rotated around when moving the control point(s).
- Pushing and pulling the edges and points of adjacent faces in a planar direction - similar to linkage physics. It would mean the shape would change shape somewhat but you’d always end up with planar faces.
- Or, slightly different to above, using the cut plane command in the background which acts in the same way as wire cut but can also add as well as subtract.
The way I see it working:
- Select face and rotate with gumball
- The face is rotated and areas that are added or subtracted during the command are shown as ghosted with different colours/shades.
- optional - areas that have been subtracted can be left behind in a similar fashion to Wirecut.
Move faces.3dm (93.0 KB)
I haven’t seen this in other software but I think it would be a powerful addition for sketching.