Hello Forum,
I am a Grasshopper newbie and would like to do a solid intersection, unfortunately, it doesn’t work.
Any idea what’s going wrong here? If someone can have a look, I appreciate it.
shelve1.gh (53.5 KB)
Hello Forum,
I am a Grasshopper newbie and would like to do a solid intersection, unfortunately, it doesn’t work.
Any idea what’s going wrong here? If someone can have a look, I appreciate it.
SolidDifference could take care of it, but your breps are fully intersecting each other, so they will break into separate pieces.
Yes, SolidDifference works, maybe I can work with that. Thanks!
Usually I stay away from solid booleans and work out all profiles and notches using curves/lines/surfaces (to favor speed).
Nonetheless here’s something you can do if you want to keep using the solids:
shelve.gh (53.0 KB)
Usually I stay away from solid booleans and work out all profiles and notches using curves/lines/surfaces (to favor speed).
How do you approach this, roughly? How can the notches be created without using solid geometries?
Many thanks for your file; I played around with it this afternoon. The components used and their combination—BoundingBox + EvaluateSurface + FlipPlane—are new to me, very interesting.
I haven’t looked at any code in this thread but can answer this question. From here:
And from the same post:
Thank you very much, Joseph! It seems like I just got a lot of material to chew on for Sunday afternoon.